Sentinel

(defence | melee) Frontline

15 ATK | 1/300 HP | 300 Armor

"Sentinel was once soldier in a long forgotten war, then a town Blacksmith after that. Long ago his land was invaded by demons from a long forgotten realm. He was forced to use his knowledge of war and flame to fight his way out and start a new. "

Defensive

Burning Revenge: n/a (Passive  / Counter /  Basic Attack )

If Sentinel is attacked by someone who has more health than himself, he will counter attack for 100% attack damage, plus 5 damage for every 3 stacks of melted armor in play. This applies "Melted Armor", and will melt the targets defenses, for 3 turns they take 5 more damage.

Offensive

Burning Assault: 5 turns, (Active / Chain with Burning Revenge /  No Basic Attack)

Sentinel attacks the 3 spaces in front of him, and the 2 spaces behind those, dealing 100% attack damage plus 5 damage for every 3 stacks of melted armor in play. This applies "Melted Armor", and will melt the targets defences, for 6 turns they take 5 more damage. This duration overrides Burning Revenge's duration.

Offensive

Burning Defence: n/a (Passive  / Basic Attack )

Sentinel's basic attacks melt the targets defences, applying a permemnent stack of Melted Armor, causing them to take 5 more damage permanently. For each stack of "Melted Armor", Sentinel's health points heal and increase by 5 points permanently, "Melted Armor" can stack, but the durations cannot. Sentinel starts with Armor instead of Health and gains 5 health point per 5 turns. Armor acts the same way health does, except it  cannot be regenerated ever. When his armor is depleted to 0, Sentinel gains 5 health points per stack of Melted Armor in play.