Ghost

(hybrid | melee) Counter-Flank

25 ATK | 100 HP

"The most mysterious of all the Heroes. We don't know where he came from, how old he is, or what he is. Teleporting around the field, vanishing, and instilling fear in his foes. It's the unknown that scares us all."

Defensive

Haunt: 1 per life (Active / Passive )

Upon death, Ghost will haunt the surrounding tiles. If stepped on, an enemy will become Haunted and tremble in fear for 2 turns, unable to move or use any abilities. They will have their damage reduced by 50% until death. Ghost is immune to Haunt.

Offensive

Terrorstrike: 6 turns (No Movement  / Active / No Basic Attack )

Ghost teleports up to 2 tiles away, striking an enemy for 25 damage. If the enemy survives, they will become Terrorfied for 2 turns. There is a 50% chance they will move in the opposite direction and all positive spells / conditions they cast have a 50% chance to be cast on a random Hero instead.

Supportive

Wraithwalk: 5 turns (No Movement  / Active or Counter  / Basic Attack )

Ghost teleports up to 2 tiles towards an ally, this ally must be in immediate danger. Using Wraithwalk will prevent any damaging attack that deals 25 damage or less from occurring on that ally. Ghost then vanishes for 2 turns. Wraithwalk causes that ally to gain Fear Aura. If a Hero is struck while under the effects of Fear Aura, the attacker will be Feared and move back 1 tile. While vanished Ghost will be allowed to move up to 2 times while invisible at ANY time during either teams turns. Ghost cannot attack from his vanished state.