Vampyr

(offense | melee) Frontline

25 ATK | 100/500 HP

"Vampyr is fueled by pure rage and hatred. Drinking the blood of fallen heroes increase his power, if he gets too powerful he will become an unstoppable force."

Offensive

Soul Devour: n/a (Active / No Basic Attack  / Chain with Chaos Fiend )

Vampyr drains a Hero's soul, healing him to full Health and boosting his Health Points by 100. This can stack 3 times. Target becomes Soulless for 10 turns and brings that hero 5 health points. A target with no soul may not be resurrected. This ability has no cooldown when used on allies, and has a 2 turn cooldown when used on enemies.

Offensive

Doomed Fate: 4 turns (Active / No Basic Attack  / Chain with Chaos Fiend )

Deals 25 damage to a Hero 1 tile away and an additional 25 damage next turn. If the Hero dies from this, they will be resurrected on their starting wall with full health on your next turns END PHASE. This ability ignores the effects of Soulless.

Offensive

Chaos Fiend: n/a (Trigger  / Passive  / Basic Attack  / Chain with Doomed Fate & Soul Devour )

Only usable once Vampyr has used Soul Devour 3 times successfully. He then transforms into a Chaos Fiend, increasing his health by 100. As a Chaos Fiend, Soul Devour now deals 50 damage and has a 4 turn cooldown. Vampyr is now immune to all healing and positive conditions that are not his own.