Battle-Mage

(offense | melee) Frontline

25 ATK | 200 HP

"Battle-Mage attunes his Legendary weapon Sunderfury  with the elements before striking his foes. No one is sure where he received his training from, but he's a master of hand to hand, spell slinging and frontline combat."

Offensive

Fusion Brand:  (Active / Passive  / No Basic Attack  / Chain with Flask of Alacrity )

cooldown: 3 turns

range: 2 range

Applies one stack of either Frostbrand or Firebrand to the target and deals 25 frostfire damage. Sunderfury will continue to apply random stacks of either brand per turn without dealing damage, until one brand reaches at least 2 stacks. Sunderfury will then force the opposite brand to be cast on the enemy without dealing damage. Battle-Mage can instead charge his weapon with Fusion Brand as well, causing his Basic Attacks to apply random stack of either brand instead of having to cast it.

Offensive

Frostfire Shock: (Active / No Basic Attack  / Chain with Flask of Alacrity )

cooldown:  5 turns

range:  1 range

Consumes all stacks of Frostbrand and Firebrand on the target. If more Frostbrand stacks exist than Firebrand stacks, the target will be frozen for 2 turns, become immune to positive conditions and take 25 frost damage per turn. If more Firebrand stacks exist, then the target will be cleansed of all positive conditions, and be dealt 25 fire damage per turn for 2 turns.

Offensive

Flask of Alacrity:  (Active / Basic Attack  / Chain with Frostfire Shock & Fusion Brand )

cooldown:  3 turns

range:  n/a 

Battle-Mage drinks a magical flask, granting him a 45% chance to strike twice with each Basic Attack for 3 turns. He must have at least 2 of either brand on the enemy for the following to take effect. If more Firebrand stacks exist on the target, the target will take 10 extra damage per stack. If more Frostbrand stacks exist on the target, a wave of frost will radiate outward from the target, dealing 10 damage to all nearby enemies and freezing them in place for 1 turn.