Tempest

(offense / support | ranged) Counter-Flank

25 ATK | 100 HP

"Oddly, Tempest is a spitting image of Arcanist, he is thought to be possibly another reality's version of him. Controlling the elements and unleashing absolute devastating attacks on his foes, his influence in battle is unmatched."

Offensive

Obliterate: 20 turns (Active / No Basic Attack  / Chain with Infernus Charm )

Causes your half of the map to burn with embers for 2 turns, dealing 25 fire damage on the 2nd turn. At the end of the 2nd turn, all enemies will be blasted back to the starting wall. If this defeats any Hero, the cooldown is reduced by 15 turns.

Offensive

Infernus Charm: 1 per Life (Active / No Basic Attack  / Chain with Obliterate )

Tempest casts a deadly charm on all enemy heroes in the arena. For 2 turns all enemy heroes afflicted will become Overheated, if they attack or move they suffer 25 damage. On the 2nd turn if they move or attack a Hex will be applied to them, absorbing the next 25 healing cast on them for 2 turns.

Supportive

Mist Form: 10 turns (Active / Passive  / Trigger  / No Basic Attack )

Tempest becomes completely immune to all attacks, spells and conditions and heals the entire team for 50 health each turn for 2 turns. If Tempest drops below 50 health, Mist Form activates automatically but for only 1 turn, at half the healing and half the cooldown duration. (Tempest may move while in Mist Form)