Gladiator

Frontline (physical)

25 ATK | 100 / 200 HP

"A master of the Arena. The only Hero able to move, attack and move again in the same turn , keeps his enemies at bay. And in times of need, he can enter a defensive stance and increase his health."

Defensive

Skirmish: 3 turns (Counter  / No Basic Attack  / Chain with Defensive Stance )

There is a 45% chance that Gladiator will deflect the incoming attack and counter attack the enemy for 25 damage and shoving them back 1 tile. Otherwise, Gladiator will reduce the incoming attack damage to 10, and jump back 1 tile.

Defensive

Defensive Stance: n/a (Active / Counter  /  Basic Attack  or Chain with Skirmish )

Gladiator enters Defensive Stance, increasing his maximum health to 200, losing the ability to use Whirlwind and losing the ability of being able to move, Basic Attack and move again in the same turn. Upon entering Defensive Stance Gladiator gains 1 charge of Skirmish. Skirmish no longer deals damage to either Gladiator nor his enemy. Defensive Stance is permanent until death. Skirmish cannot be activated after Defensive Stance is activated, in the same turn.

Attack / Break

Whirlwind: 4 turns (Active / No Basic Attack  / Chain with Defensive Stance )

Gladiator causes 25 damage to all nearby enemies knocking them back 1 tile and then jumps 1 tile away in any direction, breaking all stuns and movement impairing effects.