Paladin

(support / offense | melee) Defender

25 ATK | 200 HP

"Coming from the same Academy as Justicar, he is a plate wearing hybrid damage dealing healer whom is devoted to the teachings of light and truth, and can take quite a beating as well."

Supportive

Divine Intervention: n/a (Trigger  / Passive )

Each time an ally is damaged, Paladin gains 100% damage for 1 turn. If his Champion is damaged, Paladin gains 100 health for 2 turns. The durations are not stackable. When your Champion is under 50% Health, Paladin becomes immune to all attacks, harmful spells and conditions for 3 turns.

Offensive

Righteous Hammer: 5 turns (Active / No Basic Attack )

Causes 25 Holy damage, and Blinds the target for 2 turns, causing all actions done by the target to have a 75% chance to miss or fail. Deals double damage to stunned enemies.

Supportive

Shield of Light: 6 turns (Active / Basic Attack )

If cast at an ally, it will heal them for 50 Health, and bounce up to 2 additional nearby allies, healing them for 25 health each.

If cast at an enemy, it will Daze the enemy, making them deal 10 less damage for 3 turns and bounce up to 2 additional nearby enemies, reducing their damage by 100% for 1 turn.