Alchemist

(balance / support | ranged) Frontline

25 ATK | ??? HP

"She has mastered nature's dark side. Blood Magic and Gate Alchemy, transferring health and pain from herself to allies, then using that pain as her own power."

Supportive

Gate Transmutation: 10 turns (Active / Basic Attack  / Chain with Blood Rune )

Alchemist may bring a fallen ally back to life on the tile they were defeated on with full health, in exchange for 100 of her own health points. Alternatively, she can pay 25 health points to make her and a ally change places, transporting to each other's tiles. Alchemist can use this on defeated allies or enemy corpses.

Balance

Blood Rune: 1 turn (Active / Basic Attack  / Chain with Gate Transmutation )

Alchemist sears a magical rune into an ally's skin, transferring 100% of the damage taken by Alchemist to the ally. Each time this ally takes damage, Alchemist gains 300% of the damage as health.

Balance

Rebound Rune: n/a, 2 range (Active / Trigger  / No Basic Attack  )

Alchemist sears a Rebound Rune into a Hero's skin, causing the Hero's attacks to deal 25 damage to themselves. Heroes cannot die as a result of this rune. Each time the Hero deals damage, Rebound Rune strengthens in power by 25. Once at 100 damage, Alchemist can either remove the runes gathered power at a cost of 100 health points, attacking an enemy for 100 damage, or healing an ally for 100 health.