Bounty Hunter

Ranged (physical)

25 ATK | 100 HP

"Collecting her debts, and hunting down anyone who has a price on their head. She bribes anyone around her to get the info she needs and the upper hand where it counts."

Attack

Quick Draw: 4 turns, 1 range (Active / Counter  / No Basic Attack )

A counter-attack that deals 50% less damage of the incoming attack with a minimum of 10, and reduces the incoming attack damage by 15. Bounty Hunter can then dodge roll 1 space to the right or left. If Quick Draw is used in any other situation than a counter-attack, it transforms into Deadshot. Deadshot deals 25 damage, and an extra 10 damage if a Bounty has already been collected, this stacks to 3 bounties. Bounty Hunter also gains 25 gold.

Effect

Bounty: 5 turns (Active / Basic Attack )

Places a bounty on the targets head for 4 turns, Bounty Hunter gains 25 gold. Bounty Hunter deals 15 extra damage with Quick Draw on enemies effected by Bounty, other allies deal 10 extra damage with their Basic Attacks. If the target is defeated while affected by Bounty, Bounty Hunter earns 50 gold, collects her Bounty and gains Heist for 3 turns. While under the effects of Heist, Gold is not consumed.

Effect

Bribe: n/a (Active / Passive  /  No Basic Attack)

Bounty Hunter spends her gold on 1 of 3 options.

1.) She may pay 50 gold to any Hero on the field in exchange for their knowledge, and learn one of their abilities. Bounty Hunter must pay 50 gold to use this ability. (Does not work on Passives)

2.) Bounty Hunter may pay 25 gold per turn until canceled to increase the enemy teams cooldowns by 1 turn. This works on Champions.

3.) Alternatively, she can pay 100 Gold to accept another contract, and reset the cooldown on Bounty. (Cannot be reset while under the affects of Heist.)

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