Poisoner

Frontline (poison)

0 ATK | 100 HP

"Poisoner spends his time perfecting the infectious toxins he so loves. He uses the rarest ingridients and venoms from across the realm to power his attacks. Before you know it, your team will be crippled with no where left to turn."

Effect

Toxic Chemistry: n/a (Passive  / Basic Attack )

Poisoner applies 2 of 3 poisons to his weapons, each attack instead of dealing damage, applies both of these poisons instead.

Acidic Poison : Increases damage dealt to the target by 10 for 4 turns.

Creeping Poison : Causes 10 damage each time the target moves or uses an ability, for 4 turns. If the enemy moves or uses an ability, 1 turn is added to the duration this stacks infinitely. However, once past 4 turns Creeping Poison only deals 5 damage.

Noxious Poison : Deals 10 damage per turn for 4 turns, and an additional 5 damage each re-application.

Effect

Deadly Venom: 3 turns (Active / Basic Attack )

Poisoner infects an enemy with Deadly Venom, all current Poisons they are affected by have their duration refreshed. Additionally, 2 random poisons will spread to a nearby enemy for half the duration. (If Neurotoxic Poison is in effect on an enemy, this can be randomly spread as well for 1 turn.)

Effect

Poison Bomb: 5 turns (Active / Passive  / Basic Attack )

Poisoner throws a Poison Bomb at the enemy, upon exploding, the enemy will be infected with 1 random Poison (Acidic , Creeping , or Noxious Poison ) and it is 100% more potent. There is a 10% chance of also being infected with Neurotoxic Poison . Additionally there is a 15% chance Poisoner will cast Poison Bomb for free with no cooldown per attack, these free Poison Bombs cannot proc Neurotoxic Poison, but instead apply all 3 poisons.

Neurotoxic Poison : Sets all abilities on cooldown for 1 turn, and increases the potency of all poisons by 100% for 1 turn.